

Convection, Schmonvection: Downplayed.The world fell into decadence and when an attempt was made to raise a third sun it backfired horribly, crashing into Wesnoth and causing the current setting of the campaign. Cataclysm Backstory: Scenario 9 reveals that during an age of prosperity, a powerful magic ritual was used to create a second sun so the days would be longer to diminish the power of evil creatures in the world.The second one is created by Wesnoth wizards to banish the darkness long before the campaign. Binary Suns: The only mainline campaign sets in the era of two suns.After the End: The campaign takes place long after a failed attempt to raise the third sun turns the land of Wesnoth into a barely hospitable desert.It also guarantees any opponent attacking them will take some damage in return. This characteristic gives Rebels frequent chances to attack without taking retaliation damage. One of the Rebels' greatest strengths is their abundance of ranged attacks in harmony with the Dextrous trait. Rebels will be strongest in the day, but if their opponent is also strongest in the day it is usually best to fight at night. The Mage, Wose, and Merman are Lawful however, so one must take this into consideration if they recruit these units.
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Elves are Neutral in alignment, so it is best when they attack when their opponent is at their weakest. Even the easily hit Wose has his best defense (still hit more often than missed) in forest. Elves should try to stay there whenever possible, as obvious as that is. Rebels have good to great defense in forest. They seem to be wardens of the natural world. However these beings have not descended from trees, despite the similarity in form. Little is known about the Woses, apart from their tree-like appearance. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep.
BATTLE FOR WESNOTH CREATURES SKIN
Their skin color can vary, from almost white to dark brown. Men are shorter than the elves, but taller still than dwarves. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. The less scrupulous among them do not shrink back from hiring orcish mercenaries, either. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as elves and dwarves. They have no extra special abilities or aptitudes except their versatility and drive. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. If that cube was to somehow be fully occupied by pixes (with 4 pixies per square because they are tiny) youd have 500 pixies. (every creature within ten feet of the original targeted creature). The race of men is an extremely diverse one. The Battle for Wesnoth is a free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player. Many choose to use their gift to heal others. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Elves are naturally imbued with magic to a small degree.
BATTLE FOR WESNOTH CREATURES FULL
While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. They have slightly pointy ears, pale skin and usually blond hair. Compared to humans, elves are somewhat taller, more agile but less sturdy.
